FEND: Fully Enabled Defenses (GURPS 4e/3e)
Defense stats in GURPS are based on skill divided by two, an odd mechanic not used elsewhere in the game. What if defense used full skill, just like any other skill-based action?This GURPS rules hack...
View ArticleGULLIVER rules expansion for GURPS
Many a GURPS newcomer (and some experienced players too) ask: Can the game handle huge and tiny creatures?You bet! And it does so well, too. But even in GURPS 4e, the built-in tools are lacking in...
View ArticleGURPS Metric
Article by Ben Finney Read more...This document presents many of the rules in GURPS Fourth Edition that refer to measurements, and converts them to the world-standard SI (modern metric system)...
View ArticleGUTHS: GURPS Unified Theory of Hitting Stuff
Intro: Grand Unification TheoryWhy do ranged and melee TH use different rules in GURPS? What happens when a weapon is really big compared to the target? What happens when combatants are odd-sized? Does...
View ArticleGLAIVE: GURPS Light Arms Invention Expansion (GURPS 3e)
GLAIVE is an expansion for creating your own low-tech melee or ranged weapon for GURPS 3e, with detail like nothing ever built for the game. Arm yourself with GLAIVE! Read more...
View ArticleESCARGO: Exponential Skill Costs: A Radical GURPS Option (GURPS 4e/3e)
(Web surfers! Did you get here by Googling for snail recipes? Go here.)ESCARGO is an experimental look at an unusual option for GURPS: skill and attribute costs that just go up, up, up. It looks odd,...
View ArticleDECIDE: Drop Excess Combat Info from Defense Evaluation (GURPS 4e/3e)
What's this about? A simple rules tweak that runs active defenses without the defender knowing the TH roll results in advance – a piece of information that, in many cases, the defending character could...
View ArticleEarn It to Learn It: Advancing GURPS skills by tests
Article by Ben Finney Read more...This article introduces Earn It to Learn It, a simple system to link GURPS skill and technique advancement more directly with meeting challenges in play. Inspired by...
View ArticleCOSH: Combat Skill Hack (GURPS 3e)
COSH is a fun, easy, GURPS-like way to build most any fighting skill, or modify existing fighting skills, in GURPS 3e. Any GM can drop COSH into a GURPS game and be designing unique new combat skills...
View ArticleMagical Languages for GURPS
This old article adds a fun bit of spice to the standard GURPS magic system. The simple addition of distinct languages for spellcasting lets you create as many unique magical traditions as you like,...
View ArticleMERC: Make Every Roll Count
Intro: Keep it interesting!RPGs evolve. New games don't just invent snazzy new mechanics; they poke deep into questions of what game-table play is about.MERC stems from author Ben Finney's interest in...
View ArticleT Bone's Miscellaneous Old House Rules (GURPS 3e)
Most old house rules have been absorbed into other works on this site. On this page are a few miscellaneous 3e tweaks – some much used, others tasted and soon forgotten – that didn't fit elsewhere. (A...
View Article"Magic" Skill for GURPS
GURPS was long funny in that it offered skills for each and every specific application of magic (i.e., hundreds of spells), but no skill to cover a mage's overall understanding of magic itself.Such a...
View ArticleGLAIVE Mini: Weapon Builder System for GURPS
Don't settle for off-the-rack weapons from the local blacksmith. Build your own! T Bone's Games Diner is proud to present GLAIVE Mini, your super simple, single page weapon builder system for GURPS....
View ArticleBad medicine: Tiny tweak for Unusual Biochemistry effects
Here's a really tiny idea of the type I try to relegate to Twitter, but I just couldn't smush it into the character limit. So here it is, at languid non-abbreviated length.Shake it upUnusual...
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